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#1 Le 17/07/2007, à 22:19

weedfast

[ Résolu } Problème Open Arena --> quitte sans raison ??

Voila quand je joue  à Open Arena je n'ai pas de problème en générale sauf quand je joue en solo sur la carte " FAN " et là au bout de quelques frags Open Arena quitte sans prévenir.
Voici le message que j'ai :

Received signal 11, exiting...
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- Server Shutdown (Signal caught) -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
Shutdown tty console

Bizarre ?? mad

Voici le log entier de ma partie :

[: 30: ==: unexpected operator
ioQ3 1.33+oa linux-i386 Jul 10 2007
----- FS_Startup -----
Current search path:
/home/hihan/.openarena/baseoa/bal3dm2.pk3 (33 files)
/home/hihan/.openarena/baseoa
/usr/share/games/openarena/baseoa/pak6-misc.pk3 (191 files)
/usr/share/games/openarena/baseoa/pak5-TA.pk3 (11 files)
/usr/share/games/openarena/baseoa/pak4-textures.pk3 (1496 files)
/usr/share/games/openarena/baseoa/pak3-music.pk3 (9 files)
/usr/share/games/openarena/baseoa/pak2-players.pk3 (620 files)
/usr/share/games/openarena/baseoa/pak2-players-mature.pk3 (171 files)
/usr/share/games/openarena/baseoa/pak1-maps.pk3 (73 files)
/usr/share/games/openarena/baseoa/pak0.pk3 (926 files)
/usr/share/games/openarena/baseoa
/usr/lib/games/openarena/baseoa

----------------------
3530 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----

------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 6: 1024 768
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce 6800 GT/AGP/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6800 GT/AGP/SSE2
GL_VERSION: 2.1.0 NVIDIA 97.55
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/bal3corp.shader'
...loading 'scripts/player_angelyss.shader'
...loading 'scripts/player_arachna.shader'
...loading 'scripts/player_ayumi.shader'
...loading 'scripts/player_gargoyle.shader'
...loading 'scripts/player_kyonshi.shader'
...loading 'scripts/player_liz.shader'
...loading 'scripts/player_major.shader'
...loading 'scripts/player_merman.shader'
...loading 'scripts/player_penguin.shader'
...loading 'scripts/player_sergei.shader'
...loading 'scripts/player_skelebot.shader'
...loading 'scripts/player_tony.shader'
...loading 'scripts/player_tux.shader'
...loading 'scripts/ammo.shader'
...loading 'scripts/beams.shader'
...loading 'scripts/clown.shader'
...loading 'scripts/clown2.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/czest.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/details.shader'
...loading 'scripts/detailtest.shader'
...loading 'scripts/evil8.shader'
...loading 'scripts/flaretest.shader'
...loading 'scripts/iconsprites.shader'
...loading 'scripts/islandctf.shader'
...loading 'scripts/item_health.shader'
...loading 'scripts/liquid_lavas.shader'
...loading 'scripts/liquid_water.shader'
...loading 'scripts/mc-oa.shader'
...loading 'scripts/newmenu.shader'
...loading 'scripts/nki.shader'
...loading 'scripts/oaflares.shader'
...loading 'scripts/oagfx.shader'
...loading 'scripts/oalite.shader'
...loading 'scripts/oanew.shader'
...loading 'scripts/oapowerups.shader'
...loading 'scripts/oasfx.shader'
...loading 'scripts/oasky.shader'
...loading 'scripts/oa_fogs.shader'
...loading 'scripts/oquartz.shader'
...loading 'scripts/q3map2_void3.shader'
...loading 'scripts/q3map2_void4.shader'
...loading 'scripts/qtex.shader'
...loading 'scripts/shells.shader'
...loading 'scripts/suction.shader'
...loading 'scripts/teleporter.shader'
...loading 'scripts/temporary.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/weaponhits.shader'
...loading 'scripts/weaponry.shader'
...loading 'scripts/weapon_chaingun.shader'
...loading 'scripts/weapon_gauntlet.shader'
...loading 'scripts/weapon_grenadelauncher.shader'
...loading 'scripts/weapon_machinegun.shader'
...loading 'scripts/weapon_muzzles.shader'
...loading 'scripts/weapon_newmuzzle.shader'
...loading 'scripts/weapon_plasma.shader'
...loading 'scripts/weapon_railgun.shader'
...loading 'scripts/weapon_rocketlauncher.shader'
...loading 'scripts/weapon_shotgun.shader'
----- finished R_Init -----
------ Initializing Sound ------
Allocated 96 sources.
OpenAL info:
  Vendor:     OpenAL Community
  Version:    1.1
  Renderer:   Software
  Extensions: ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_EXT_MP3 AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel 
Sound initialization successful.
--------------------------------
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1106 jump table targets
VM file ui compiled to 596351 bytes of code
ui loaded in 1373216 bytes on the hunk
33 arenas parsed
23 bots parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: ubuntu
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
trying menu/medals/medal_frags.TGA...
trying menu/medals/medal_victory.TGA...
------ Server Initialization ------
Server: fan
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/pedro/.openarena/baseoa/bal3dm2.pk3 (33 files)
/home/pedro/.openarena/baseoa
/usr/share/games/openarena/baseoa/pak6-misc.pk3 (191 files)
/usr/share/games/openarena/baseoa/pak5-TA.pk3 (11 files)
/usr/share/games/openarena/baseoa/pak4-textures.pk3 (1496 files)
/usr/share/games/openarena/baseoa/pak3-music.pk3 (9 files)
/usr/share/games/openarena/baseoa/pak2-players.pk3 (620 files)
/usr/share/games/openarena/baseoa/pak2-players-mature.pk3 (171 files)
/usr/share/games/openarena/baseoa/pak1-maps.pk3 (73 files)
/usr/share/games/openarena/baseoa/pak0.pk3 (926 files)
/usr/share/games/openarena/baseoa
/usr/lib/games/openarena/baseoa

----------------------
7060 files in pk3 files
Loading vm file vm/qagame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 901 jump table targets
VM file qagame compiled to 1143516 bytes of code
qagame loaded in 2689600 bytes on the hunk
------- Game Initialization -------
gamename: baseoa
gamedate: Jul  5 2007
Not logging to disk.
Gametype changed, clearing session data.
0 teams with 0 entities
14 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/fan.aas
loaded maps/fan.aas
item_health in solid at (864.0 0.0 96.0)
item_health not reachable for bots at (864.0 0.0 96.0)
item_health in solid at (-864.0 0.0 96.0)
item_health not reachable for bots at (-864.0 0.0 96.0)
found 38 level items
-------------------------------------
23 bots parsed
33 arenas parsed
AAS initialized.
FinishSpawningItem: item_health startsolid at (864 0 96)
FinishSpawningItem: item_health startsolid at (-864 0 96)
-----------------------------------
loaded skill 1 from bots/default_c.c
loaded skill 1 from bots/gargoyle_c.c
loaded bots/gargoyle_i.c
loaded bots/gargoyle_w.c
loaded gargoyle from bots/gargoyle_t.c
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/kyonshi_c.c
loaded bots/kyonshi_i.c
loaded bots/kyonshi_w.c
loaded kyonshi from bots/kyonshi_t.c
RE_Shutdown( 0 )
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6800 GT/AGP/SSE2
GL_VERSION: 2.1.0 NVIDIA 97.55
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/bal3corp.shader'
...loading 'scripts/player_angelyss.shader'
...loading 'scripts/player_arachna.shader'
...loading 'scripts/player_ayumi.shader'
...loading 'scripts/player_gargoyle.shader'
...loading 'scripts/player_kyonshi.shader'
...loading 'scripts/player_liz.shader'
...loading 'scripts/player_major.shader'
...loading 'scripts/player_merman.shader'
...loading 'scripts/player_penguin.shader'
...loading 'scripts/player_sergei.shader'
...loading 'scripts/player_skelebot.shader'
...loading 'scripts/player_tony.shader'
...loading 'scripts/player_tux.shader'
...loading 'scripts/ammo.shader'
...loading 'scripts/beams.shader'
...loading 'scripts/clown.shader'
...loading 'scripts/clown2.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/czest.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/details.shader'
...loading 'scripts/detailtest.shader'
...loading 'scripts/evil8.shader'
...loading 'scripts/flaretest.shader'
...loading 'scripts/iconsprites.shader'
...loading 'scripts/islandctf.shader'
...loading 'scripts/item_health.shader'
...loading 'scripts/liquid_lavas.shader'
...loading 'scripts/liquid_water.shader'
...loading 'scripts/mc-oa.shader'
...loading 'scripts/newmenu.shader'
...loading 'scripts/nki.shader'
...loading 'scripts/oaflares.shader'
...loading 'scripts/oagfx.shader'
...loading 'scripts/oalite.shader'
...loading 'scripts/oanew.shader'
...loading 'scripts/oapowerups.shader'
...loading 'scripts/oasfx.shader'
...loading 'scripts/oasky.shader'
...loading 'scripts/oa_fogs.shader'
...loading 'scripts/oquartz.shader'
...loading 'scripts/q3map2_void3.shader'
...loading 'scripts/q3map2_void4.shader'
...loading 'scripts/qtex.shader'
...loading 'scripts/shells.shader'
...loading 'scripts/suction.shader'
...loading 'scripts/teleporter.shader'
...loading 'scripts/temporary.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/weaponhits.shader'
...loading 'scripts/weaponry.shader'
...loading 'scripts/weapon_chaingun.shader'
...loading 'scripts/weapon_gauntlet.shader'
...loading 'scripts/weapon_grenadelauncher.shader'
...loading 'scripts/weapon_machinegun.shader'
...loading 'scripts/weapon_muzzles.shader'
...loading 'scripts/weapon_newmuzzle.shader'
...loading 'scripts/weapon_plasma.shader'
...loading 'scripts/weapon_railgun.shader'
...loading 'scripts/weapon_rocketlauncher.shader'
...loading 'scripts/weapon_shotgun.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1106 jump table targets
VM file ui compiled to 596351 bytes of code
ui loaded in 1373216 bytes on the hunk
33 arenas parsed
23 bots parsed
Loading vm file vm/cgame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 819 jump table targets
VM file cgame compiled to 798865 bytes of code
cgame loaded in 4602432 bytes on the hunk
^1ERROR: Could not open "sound/player/footsteps/mech1.wav"
^3WARNING: Using default sound for sound/player/footsteps/mech1.wav
^1ERROR: Could not open "sound/player/footsteps/mech2.wav"
^3WARNING: Using default sound for sound/player/footsteps/mech2.wav
^1ERROR: Could not open "sound/player/footsteps/mech3.wav"
^3WARNING: Using default sound for sound/player/footsteps/mech3.wav
^1ERROR: Could not open "sound/player/footsteps/mech4.wav"
^3WARNING: Using default sound for sound/player/footsteps/mech4.wav
^1ERROR: Could not open "sound/items/use_medkit.wav"
^3WARNING: Using default sound for sound/items/use_medkit.wav
^1ERROR: Could not open "sound/items/airout.wav"
^3WARNING: Using default sound for sound/items/airout.wav
^1ERROR: Could not open "sound/items/haste.wav"
^3WARNING: Using default sound for sound/items/haste.wav
^1ERROR: Could not open "/sound/world/lava1.wav"
^3WARNING: Using default sound for /sound/world/lava1.wav
trying full_rt.TGA...
trying full_bk.TGA...
trying full_lf.TGA...
trying full_ft.TGA...
trying full_up.TGA...
trying full_dn.TGA...
stitched 0 LoD cracks
...loaded 436 faces, 0 meshes, 0 trisurfs, 0 flares
WARNING: reused image gfx/misc/smokepuff3.tga with mixed glWrapClampMode parm
trying D:\projects\oa\newsparkness\Cone.TGA...
trying D:\projects\oa\newsparkness\Plane.TGA...
trying E:\projects\oa\newplasrailhit\Sphere.TGA...
trying rocketFlare_001.TGA...
trying E:\projects\oa\newtele\Circle.TGA...
trying teleporterEffect.TGA...
^1ERROR: Could not open "sound/player/announce/WeedFa$t.wav"
^3WARNING: Using default sound for sound/player/announce/WeedFa$t.wav
trying models\players\angelyss\Material.TGA...
trying \svnthis\oa2\source\assets\models\angelyss\Material.TGA...
trying models\players\hnt\Material.004...
trying models/players/hnt/blade.TGA...
^1ERROR: Could not open "sound/player/announce/Gargoyle.wav"
^3WARNING: Using default sound for sound/player/announce/Gargoyle.wav
^1ERROR: Could not open "sound/player/announce/Kyonshi.wav"
^3WARNING: Using default sound for sound/player/announce/Kyonshi.wav
CL_InitCGame:  1.16 seconds
2 msec to draw all images
Com_TouchMemory: 0 msec
WeedFa$t^7 entered the game
Kyonshi^7 entered the game
Gargoyle^7 entered the game
Kyonshi^7 was machinegunned by WeedFa$t^7
Kyonshi^7 was machinegunned by WeedFa$t^7
Kyonshi^7: ^2You are obviously a misogynist.
Kyonshi^7 was electrocuted by WeedFa$t^7
WeedFa$t^7 was squished.
WeedFa$t^7 was in the wrong place.
Kyonshi^7 was in the wrong place.
Kyonshi^7: ^2At least I am insured.
Kyonshi^7 was in the wrong place.
Kyonshi^7 was melted by WeedFa$t^7's plasmagun
Received signal 11, exiting...
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- Server Shutdown (Signal caught) -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
Shutdown tty console

Dernière modification par weedfast (Le 28/07/2007, à 01:57)


Mon blog : http://ubunblox.servhome.org/  --> Tutos, Astuces, etc...
Portable : Asus Eee PC
Desktop : Asus P4c800, Intel P4C 3Ghz,
Corsair twinx xms Cas 2 2*512,Nvidia 6800GT

Hors ligne

#2 Le 17/07/2007, à 22:53

JLK

Re : [ Résolu } Problème Open Arena --> quitte sans raison ??

Cette même map (FAN) me pose le même problème sous Windows. Sur le forum officiel du jeu, ce crah a été indiqué (donc approuvé par beaucoup, je suppose). Je pense que les maqueux sont aussi "touchés" par ce même crash.

big_smile

Dernière modification par JLK (Le 17/07/2007, à 22:58)

Hors ligne

#3 Le 17/07/2007, à 22:56

Snake046

Re : [ Résolu } Problème Open Arena --> quitte sans raison ??

Faut deplacer le sujet dans Jeux


Aucun message n'est caché dans cette signature.

Hors ligne

#4 Le 17/07/2007, à 23:43

weedfast

Re : [ Résolu } Problème Open Arena --> quitte sans raison ??

JLK a écrit :

Cette même map (FAN) me pose le même problème sous Windows. Sur le forum officiel du jeu, ce crah a été indiqué (donc approuvé par beaucoup, je suppose). Je pense que les maqueux sont aussi "touchés" par ce même crash.

big_smile

Bonne nouvelle alors wink il ne reste plus qu'a trouver la solution à présent !!

J'ai aussi remarqué quelques bug graphique sur cette map ( problème de texture de temps en temps ) c'est très bête car ces problèmes empêchent la progression dans le jeu --> je reste bloqué a la maps "FAN" Zut alors !!

Dernière modification par weedfast (Le 17/07/2007, à 23:44)


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#5 Le 18/07/2007, à 01:04

ByRoot

Re : [ Résolu } Problème Open Arena --> quitte sans raison ??

Snake046 a écrit :

Faut deplacer le sujet dans Jeux

Mais que font les modos big_smile

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#6 Le 18/07/2007, à 14:39

JLK

Re : [ Résolu } Problème Open Arena --> quitte sans raison ??

weedfast a écrit :
JLK a écrit :

Cette même map (FAN) me pose le même problème sous Windows. Sur le forum officiel du jeu, ce crah a été indiqué (donc approuvé par beaucoup, je suppose). Je pense que les maqueux sont aussi "touchés" par ce même crash.

big_smile

Bonne nouvelle alors wink il ne reste plus qu'a trouver la solution à présent !!

J'ai aussi remarqué quelques bug graphique sur cette map ( problème de texture de temps en temps ) c'est très bête car ces problèmes empêchent la progression dans le jeu --> je reste bloqué a la maps "FAN" Zut alors !!

+1

Tu ne peux pas passer au tiers suivants... hmm

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#7 Le 18/07/2007, à 16:21

weedfast

Re : [ Résolu } Problème Open Arena --> quitte sans raison ??

Bon apparemment je ne suis donc pas le seul à avoir ce léger problème ....  hmm


Mon blog : http://ubunblox.servhome.org/  --> Tutos, Astuces, etc...
Portable : Asus Eee PC
Desktop : Asus P4c800, Intel P4C 3Ghz,
Corsair twinx xms Cas 2 2*512,Nvidia 6800GT

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#8 Le 18/07/2007, à 17:02

JLK

Re : [ Résolu } Problème Open Arena --> quitte sans raison ??

Le forum du jeu semble ne plus répondre. Il y avait une astuce pour passer au tiers suivant. yikes

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#9 Le 18/07/2007, à 22:08

JLK

Re : [ Résolu } Problème Open Arena --> quitte sans raison ??

Sur le site officiel, tous les serveurs ont crashés sur la map FAN. lol

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#10 Le 22/07/2007, à 19:46

hulot

Re : [ Résolu } Problème Open Arena --> quitte sans raison ??

Bonjour,

j'ai trouvé une solution là :

http://openarena.ws/board/index.php?PHPSESSID=44147717419a18956b09064c003a66c8&topic=874.msg5974#msg5974


dans le répertoire caché .openarena, il faut ouvrir le fichier q3config.cfg

descendre et trouver la ligne : seta g_spScores2 "\l6\1\l5\1\l4\1\l3\1\l1\2\l2\1"

le 2 après scores étant le niveau de difficulté


il suffit de rajouter \l7\1 derrière le premier guillemet, comme ça :

seta g_spScores2 "\l7\1\l6\1\l5\1\l4\1\l3\1\l1\2\l2\1"

enregistrer et redémarrer openarena;

pour moi ça a l'air de marcher...

@+

Dernière modification par hulot (Le 22/07/2007, à 19:47)

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#11 Le 23/07/2007, à 00:50

swilmet

Re : [ Résolu } Problème Open Arena --> quitte sans raison ??

Parfait, ça fonctionne aussi pour moi smile

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#12 Le 23/07/2007, à 16:27

weedfast

Re : [ Résolu } Problème Open Arena --> quitte sans raison ??

Ca marche pour moi aussi !! bon boulot hulot wink


Mon blog : http://ubunblox.servhome.org/  --> Tutos, Astuces, etc...
Portable : Asus Eee PC
Desktop : Asus P4c800, Intel P4C 3Ghz,
Corsair twinx xms Cas 2 2*512,Nvidia 6800GT

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